Files
node-metaverse/lib/classes/Color4.ts
Casper Warden 4740b07e11 - Add LLWearable parsing
- Remove ExtraParams, TextureAnim, ParticleSystem binary data from GameObjects, instead encode on the fly when needed
- Add XML object decoding (WIP)
- Move FlexibleData, LightDate, LightImageData, MeshData, SculptData inside ExtraParams class
-
2018-11-05 11:45:04 +00:00

150 lines
4.3 KiB
TypeScript

import {XMLElementOrXMLNode} from 'xmlbuilder';
import {Utils} from './Utils';
export class Color4
{
static black: Color4 = new Color4(0.0, 0.0, 0.0, 1.0);
static white: Color4 = new Color4(1.0, 1.0, 1.0, 1.0);
static getXML(doc: XMLElementOrXMLNode, c?: Color4)
{
if (c === undefined)
{
c = Color4.white;
}
doc.ele('R', c.red);
doc.ele('G', c.green);
doc.ele('B', c.blue);
doc.ele('A', c.alpha);
}
static fromXMLJS(obj: any, param: string): Color4 | false
{
if (!obj[param])
{
return false;
}
let value = obj[param];
if (Array.isArray(value) && value.length > 0)
{
value = value[0];
}
if (typeof value === 'object')
{
if (value['R'] !== undefined && value['G'] !== undefined && value['B'] !== undefined && value['A'] !== undefined)
{
let red = value['R'];
let green = value['G'];
let blue = value['B'];
let alpha = value['A'];
if (Array.isArray(red) && red.length > 0)
{
red = red[0];
}
if (Array.isArray(green) && green.length > 0)
{
green = green[0];
}
if (Array.isArray(blue) && blue.length > 0)
{
blue = blue[0];
}
if (Array.isArray(alpha) && alpha.length > 0)
{
alpha = alpha[0];
}
return new Color4(red, green, blue, alpha);
}
return false;
}
return false;
}
constructor(public red: number | Buffer | number[], public green: number = 0, public blue: number | boolean = 0, public alpha: number | boolean = 0)
{
if (red instanceof Buffer && typeof blue === 'boolean')
{
const buf = red;
const pos = green;
const inverted = blue;
let alphaInverted = false;
if (typeof alpha === 'boolean' && alpha === true)
{
alphaInverted = true;
}
this.red = 0.0;
this.green = 0.0;
this.blue = 0.0;
this.alpha = 0.0;
const quanta: number = 1.0 / 255.0;
if (inverted)
{
this.red = (255 - buf[pos]) * quanta;
this.green = (255 - buf[pos + 1]) * quanta;
this.blue = (255 - buf[pos + 2]) * quanta;
this.alpha = (255 - buf[pos + 3]) * quanta;
}
else
{
this.red = buf[pos] * quanta;
this.green = buf[pos + 1] * quanta;
this.blue = buf[pos + 2] * quanta;
this.alpha = buf[pos + 3] * quanta;
}
if (alphaInverted)
{
this.alpha = 1.0 - this.alpha;
}
}
if (Array.isArray(red))
{
this.green = red[1];
this.blue = red[2];
this.alpha = red[3];
this.red = red[0];
}
}
getRed(): number
{
if (typeof this.red === 'number')
{
return this.red;
}
return 0;
}
getGreen(): number
{
if (typeof this.green === 'number')
{
return this.green;
}
return 0;
}
getBlue(): number
{
if (typeof this.blue === 'number')
{
return this.blue;
}
return 0;
}
getAlpha(): number
{
if (typeof this.alpha === 'number')
{
return this.alpha;
}
return 0;
}
writeToBuffer(buf: Buffer, pos: number)
{
buf.writeUInt8(Utils.FloatToByte(this.getRed(), 0, 1.0), pos++);
buf.writeUInt8(Utils.FloatToByte(this.getGreen(), 0, 1.0), pos++);
buf.writeUInt8(Utils.FloatToByte(this.getBlue(), 0, 1.0), pos++);
buf.writeUInt8(Utils.FloatToByte(this.getAlpha(), 0, 1.0), pos);
}
}