- LLMesh asset decoding and encoding (inc. LLPhysicsConvex, LLSkin, LLSubMesh) - Query inventory folder by type - onSelectedObject event - fetchInventoryItem command - Fix packing/unpacking of object shape - Time sync with SimulatorViewerTimeMessage - Changed several classes to a .from style rather than setting up in the constructor (exception friendly) - Whole bunch of other improvements - Object building
33 lines
613 B
TypeScript
33 lines
613 B
TypeScript
export enum FolderType
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{
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None = -1,
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Texture = 0,
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Sound = 1,
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CallingCard = 2,
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Landmark = 3,
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Clothing = 5,
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Object = 6,
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Notecard = 7,
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Root = 8,
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LSLText = 10,
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BodyPart = 13,
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Trash = 14,
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Snapshot = 15,
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LostAndFound = 16,
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Animation = 20,
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Gesture = 21,
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Favorites = 23,
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EnsembleStart = 26,
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EnsembleEnd = 45,
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CurrentOutfit = 46,
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Outfit = 47,
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MyOutfits = 48,
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Mesh = 49,
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Inbox = 50,
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Outbox = 51,
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BasicRoot = 52,
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MarketplaceListings = 53,
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MarkplaceStock = 54,
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Suitcase = 100
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}
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