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node-metaverse/lib/tsm/mat2.js
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2017-11-24 01:00:56 +00:00

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JavaScript

/**
* @fileoverview TSM - A TypeScript vector and matrix math library
* @author Matthias Ferch
* @version 0.6
*/
/*
* Copyright (c) 2012 Matthias Ferch
*
* Project homepage: https://github.com/matthiasferch/tsm
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
///<reference path='./common.ts' />
var TSM;
(function (TSM) {
var mat2 = (function () {
function mat2(values) {
if (values === void 0) { values = null = null; }
this.values = new Float32Array(4);
if (values) {
this.init(values);
}
}
mat2.product = function (m1, m2, result) {
if (result === void 0) { result = null = null; }
var a11 = m1.at(0), a12 = m1.at(1), a21 = m1.at(2), a22 = m1.at(3);
if (result) {
result.init([
a11 * m2.at(0) + a12 * m2.at(2),
a11 * m2.at(1) + a12 * m2.at(3),
a21 * m2.at(0) + a22 * m2.at(2),
a21 * m2.at(1) + a22 * m2.at(3)
]);
return result;
}
else {
return new mat2([
a11 * m2.at(0) + a12 * m2.at(2),
a11 * m2.at(1) + a12 * m2.at(3),
a21 * m2.at(0) + a22 * m2.at(2),
a21 * m2.at(1) + a22 * m2.at(3)
]);
}
};
mat2.prototype.at = function (index) {
return this.values[index];
};
mat2.prototype.init = function (values) {
for (var i = 0; i < 4; i++) {
this.values[i] = values[i];
}
return this;
};
mat2.prototype.reset = function () {
for (var i = 0; i < 4; i++) {
this.values[i] = 0;
}
};
mat2.prototype.copy = function (dest) {
if (dest === void 0) { dest = null = null; }
if (!dest) {
dest = new mat2();
}
for (var i = 0; i < 4; i++) {
dest.values[i] = this.values[i];
}
return dest;
};
mat2.prototype.all = function () {
var data = [];
for (var i = 0; i < 4; i++) {
data[i] = this.values[i];
}
return data;
};
mat2.prototype.row = function (index) {
return [
this.values[index * 2 + 0],
this.values[index * 2 + 1]
];
};
mat2.prototype.col = function (index) {
return [
this.values[index],
this.values[index + 2]
];
};
mat2.prototype.equals = function (matrix, threshold) {
if (threshold === void 0) { threshold = EPSILON; }
for (var i = 0; i < 4; i++) {
if (Math.abs(this.values[i] - matrix.at(i)) > threshold) {
return false;
}
}
return true;
};
mat2.prototype.determinant = function () {
return this.values[0] * this.values[3] - this.values[2] * this.values[1];
};
mat2.prototype.setIdentity = function () {
this.values[0] = 1;
this.values[1] = 0;
this.values[2] = 0;
this.values[3] = 1;
return this;
};
mat2.prototype.transpose = function () {
var temp = this.values[1];
this.values[1] = this.values[2];
this.values[2] = temp;
return this;
};
mat2.prototype.inverse = ;
mat2.identity = new mat2().setIdentity();
return mat2;
})();
TSM.mat2 = mat2;
{
var det = this.determinant();
if (!det) {
return null;
}
det = 1.0 / det;
this.values[0] = det * (this.values[3]);
this.values[1] = det * (-this.values[1]);
this.values[2] = det * (-this.values[2]);
this.values[3] = det * (this.values[0]);
return this;
}
multiply(matrix, mat2);
mat2;
{
var a11 = this.values[0], a12 = this.values[1], a21 = this.values[2], a22 = this.values[3];
this.values[0] = a11 * matrix.at(0) + a12 * matrix.at(2);
this.values[1] = a11 * matrix.at(1) + a12 * matrix.at(3);
this.values[2] = a21 * matrix.at(0) + a22 * matrix.at(2);
this.values[3] = a21 * matrix.at(1) + a22 * matrix.at(3);
return this;
}
rotate(angle, number);
mat2;
{
var a11 = this.values[0], a12 = this.values[1], a21 = this.values[2], a22 = this.values[3];
var sin = Math.sin(angle), cos = Math.cos(angle);
this.values[0] = a11 * cos + a12 * sin;
this.values[1] = a11 * -sin + a12 * cos;
this.values[2] = a21 * cos + a22 * sin;
this.values[3] = a21 * -sin + a22 * cos;
return this;
}
multiplyVec2(vector, TSM.vec2, result, TSM.vec2 | null, null);
TSM.vec2;
{
var x = vector.x, y = vector.y;
if (result) {
result.xy = [
x * this.values[0] + y * this.values[1],
x * this.values[2] + y * this.values[3]
];
return result;
}
else {
return new TSM.vec2([
x * this.values[0] + y * this.values[1],
x * this.values[2] + y * this.values[3]
]);
}
}
scale(vector, TSM.vec2);
mat2;
{
var a11 = this.values[0], a12 = this.values[1], a21 = this.values[2], a22 = this.values[3];
var x = vector.x, y = vector.y;
this.values[0] = a11 * x;
this.values[1] = a12 * y;
this.values[2] = a21 * x;
this.values[3] = a22 * y;
return this;
}
})(TSM || (TSM = {}));