- Properly decode object TextureEntry - Properly decode object ParticleSystem - Properly decode object ObjectData - Properly decode object TextColor - Properly decode Linden Tree species - Correct handling of ObjectUpdateCached (only request objects if we don't already have them) - Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching - Object store interface: getObjectByUUID, getObjectByLocalID
78 lines
2.2 KiB
TypeScript
78 lines
2.2 KiB
TypeScript
/// <reference types="node" />
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import { Vector3 } from './Vector3';
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import { UUID } from './UUID';
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import { PCode } from '../enums/PCode';
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import { Quaternion } from './Quaternion';
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import { Tree } from '../enums/Tree';
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import { NameValue } from './NameValue';
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import { IGameObject } from './interfaces/IGameObject';
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import { SoundFlags } from '..';
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import { ITreeBoundingBox } from './interfaces/ITreeBoundingBox';
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import { Vector4 } from './Vector4';
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import { TextureEntry } from './TextureEntry';
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import { Color4 } from './Color4';
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import { ParticleSystem } from './ParticleSystem';
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export declare class GameObjectFull implements IGameObject {
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rtreeEntry?: ITreeBoundingBox;
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ID: number;
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State: number;
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FullID: UUID;
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CRC: number;
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PCode: PCode;
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Material: number;
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ClickAction: number;
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Scale: Vector3;
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ObjectData: Buffer;
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ParentID: number;
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UpdateFlags: number;
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Flags: number;
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PathCurve: number;
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ProfileCurve: number;
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PathBegin: number;
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PathEnd: number;
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PathScaleX: number;
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PathScaleY: number;
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PathShearX: number;
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PathShearY: number;
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PathTwist: number;
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PathTwistBegin: number;
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PathRadiusOffset: number;
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PathTaperX: number;
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PathTaperY: number;
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PathRevolutions: number;
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PathSkew: number;
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ProfileBegin: number;
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ProfileEnd: number;
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ProfileHollow: number;
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TextureEntry: TextureEntry;
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TextureAnim: Buffer;
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Data: Buffer;
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Text: string;
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TextColor: Color4;
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MediaURL: string;
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PSBlock: Buffer;
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OwnerID: UUID;
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JointType: number;
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JointPivot: Vector3;
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JointAxisOrAnchor: Vector3;
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Position: Vector3;
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Rotation: Quaternion;
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CollisionPlane: Vector4;
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Velocity: Vector3;
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Acceleration: Vector3;
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AngularVelocity: Vector3;
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TreeSpecies: Tree;
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Sound: UUID;
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SoundGain: number;
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SoundFlags: SoundFlags;
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SoundRadius: number;
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IsAttachment: boolean;
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NameValue: {
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[key: string]: NameValue;
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};
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Particles: ParticleSystem;
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constructor();
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hasNameValueEntry(key: string): boolean;
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getNameValueEntry(key: string): string;
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}
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