Files
node-metaverse/dist/classes/Utils.d.ts
Casper Warden ff0a5fa58b - Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry
- Properly decode object ParticleSystem
- Properly decode object ObjectData
- Properly decode object TextColor
- Properly decode Linden Tree species
- Correct handling of ObjectUpdateCached (only request objects if we don't already have them)
- Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching
- Object store interface: getObjectByUUID, getObjectByLocalID
2018-10-16 16:46:58 +01:00

22 lines
1.1 KiB
TypeScript

/// <reference types="node" />
import * as Long from 'long';
import { GlobalPosition } from '..';
export declare class Utils {
static StringToBuffer(str: string): Buffer;
static BufferToStringSimple(buf: Buffer, startPos?: number): string;
static BufferToString(buf: Buffer, startPos?: number): {
readLength: number;
result: string;
};
static RegionCoordinatesToHandle(regionX: number, regionY: number): GlobalPosition;
static HTTPAssetTypeToInventoryType(HTTPAssetType: string): "" | "script" | "object" | "texture" | "sound" | "animation" | "gesture" | "landmark" | "callcard" | "wearable" | "notecard" | "category" | "mesh";
static ByteToFloat(byte: number, lower: number, upper: number): number;
static UInt16ToFloat(val: number, lower: number, upper: number): number;
static Base64EncodeString(str: string): string;
static Base64DecodeString(str: string): string;
static HexToLong(hex: string): Long;
static ReadRotationFloat(buf: Buffer, pos: number): number;
static ReadGlowFloat(buf: Buffer, pos: number): number;
static ReadOffsetFloat(buf: Buffer, pos: number): number;
}