Files
node-metaverse/lib/classes/TextureEntryFace.ts
Casper Warden ff0a5fa58b - Add grabObject, deGrabObject, dragGrabbedObject, touchObject to RegionCommands (closes #8)
- Properly decode object TextureEntry
- Properly decode object ParticleSystem
- Properly decode object ObjectData
- Properly decode object TextColor
- Properly decode Linden Tree species
- Correct handling of ObjectUpdateCached (only request objects if we don't already have them)
- Implement handling of ImprovedTerseObjectUpdate to complete support for R-Tree object searching
- Object store interface: getObjectByUUID, getObjectByLocalID
2018-10-16 16:46:58 +01:00

44 lines
1.0 KiB
TypeScript

import {UUID} from './UUID';
import {Color4} from './Color4';
import {TextureFlags} from '../enums/TextureFlags';
export class TextureEntryFace
{
private BUMP_MASK = 0x1F;
private FULLBRIGHT_MASK = 0x20;
private SHINY_MASK = 0xC0;
private MEDIA_MASK = 0x01;
private TEX_MAP_MASK = 0x06;
textureID: UUID;
rgba: Color4;
repeatU: number;
repeatV: number;
offsetU: number;
offsetV: number;
rotation: number;
materialb: number;
mediab: number;
glow: number;
materialID: UUID;
private hasAttribute: TextureFlags;
private defaultTexture: TextureEntryFace | null;
constructor(def: TextureEntryFace | null)
{
this.rgba = Color4.white;
this.repeatU = 1.0;
this.repeatV = 1.0;
this.defaultTexture = def;
if (this.defaultTexture == null)
{
this.hasAttribute = TextureFlags.All;
}
else
{
this.hasAttribute = TextureFlags.None;
}
}
}