cdn
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| cdn [2025/09/09 19:35] – miko | cdn [2025/11/25 16:37] (current) – external edit 127.0.0.1 | ||
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| Second Life uses a Content Delivery Network (CDN) to distribute texture and mesh data more efficiently across the globe. This shift from simulator-based delivery to CDN-based delivery has brought several key improvements to the platform. | Second Life uses a Content Delivery Network (CDN) to distribute texture and mesh data more efficiently across the globe. This shift from simulator-based delivery to CDN-based delivery has brought several key improvements to the platform. | ||
| ===== 🚀 Performance Improvements ===== | ===== 🚀 Performance Improvements ===== | ||
| - | • Faster loading of textures and meshes | + | * Faster loading of textures and meshes |
| - | Assets like avatar skins, clothing, and environment textures now load significantly faster, especially in crowded regions. | + | |
| - | • Quicker region crossings and teleports | + | |
| - | Reduced load on simulator servers means smoother transitions between areas. | + | |
| - | • Reduced “fuzzy” or “cloudy” avatars | + | |
| - | Avatars appear fully rendered more quickly, improving visual quality and immersion. | + | |
| ===== 📉 Reduced Server Load ===== | ===== 📉 Reduced Server Load ===== | ||
| - | • CDN offloads asset delivery from simulator servers, freeing up resources for physics, scripting, and interaction. | + | * CDN offloads asset delivery from simulator servers, freeing up resources for physics, scripting, and interaction. |
| - | • High HTTP load conditions on servers have dropped dramatically since the CDN rollout. | + | |
| ===== 🌍 Global Reach ===== | ===== 🌍 Global Reach ===== | ||
| - | • Users outside North America benefit even more, with over 50% faster download times for textures and meshes. | + | * Users outside North America benefit even more, with over 50% faster download times for textures and meshes. |
| - | • CDN edge servers deliver content from locations closer to the user, reducing latency. | + | |
| ===== 🔧 Technical Stability ===== | ===== 🔧 Technical Stability ===== | ||
| • Improved resilience during traffic spikes or outages. | • Improved resilience during traffic spikes or outages. | ||
| Line 77: | Line 77: | ||
| acl localnet src 192.168.0.0/ | acl localnet src 192.168.0.0/ | ||
| - | http_access allow localnet | + | # http_access allow localnet |
| - | http_access | + | http_access |
| cache allow all | cache allow all | ||
| Line 95: | Line 95: | ||
| Here’s a simple Bash script to create a test directory: | Here’s a simple Bash script to create a test directory: | ||
| - | tTo run the script run the command: | + | To run the script run the command: |
| - | < | + | < |
| + | wget https:// | ||
| + | chmod +x SLEdgeCDN.sh | ||
| ./ | ./ | ||
| </ | </ | ||
| - | |||
| [[https:// | [[https:// | ||
| - | |||
| <file SLEdgeCDN.sh> | <file SLEdgeCDN.sh> | ||
| #!/bin/bash | #!/bin/bash | ||
| Line 217: | Line 217: | ||
| This script creates a folder on the user’s desktop and can be extended for further setup tasks. | This script creates a folder on the user’s desktop and can be extended for further setup tasks. | ||
| + | |||
| + | so start or restart squid | ||
| + | <code bash> | ||
| + | sudo systemctl restart squid | ||
| + | sudo systemctl start squid | ||
| + | sudo systemctl stop squid | ||
| + | </ | ||
| ===== ⚙️ Firestorm settings ===== | ===== ⚙️ Firestorm settings ===== | ||
| {{: | {{: | ||
cdn.1757446531.txt.gz · Last modified: (external edit)
