undressify
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undressify [2025/08/08 00:23] – [🧥 Version 2 – One Outfit Folder per Avatar] miko | undressify [2025/08/29 09:13] (current) – [Successor to ForceUndress] miko | ||
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====== Successor to ForceUndress ====== | ====== Successor to ForceUndress ====== | ||
+ | |||
+ | {{: | ||
This is the successor to '' | This is the successor to '' | ||
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**Advantages: | **Advantages: | ||
- | * 🧩 Keep your complexity low by avoiding transparent body parts. | + | * ✅ Keep your complexity low by avoiding transparent body parts. |
* 🎯 No need to search through your inventory to change clothing layers. | * 🎯 No need to search through your inventory to change clothing layers. | ||
* 🚀 Faster, cleaner, and more intuitive experience overall. | * 🚀 Faster, cleaner, and more intuitive experience overall. | ||
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===== Example Folder Layout ===== | ===== Example Folder Layout ===== | ||
- | This is a complete example of how to structure your Undressify folders. | + | This is a complete example of how to structure your Undressify |
< | < | ||
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│ | │ | ||
│ | │ | ||
- | ├── | + | ├── |
│ | │ | ||
│ | │ | ||
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│ | │ | ||
│ | │ | ||
- | └── | + | └── |
- | | + | |
- | | + | ├── |
- | | + | ├── |
- | | + | ├── |
- | | + | ├── |
- | | + | ├── |
- | | + | ├── |
- | │ | + | ├── |
- | └── _3/ | + | └── |
- | ├── | + | |
- | ├── | + | |
- | └── | + | |
</ | </ | ||
❗ **Note:** None of these folders are created automatically. You must create them manually before placing items inside. | ❗ **Note:** None of these folders are created automatically. You must create them manually before placing items inside. | ||
+ | |||
+ | 🧩 **Tips:** | ||
+ | - The folder under `of/` is your outfit name (e.g. `CasualLook`) | ||
+ | - Items use suffixes like `_1`, `_2`, `_3` to define layer priority | ||
+ | - Items with `_0` are optional base layers | ||
+ | - You can append `_0.100`, `_0.050`, etc. to an item name to control avatar hover height | ||
+ | |||
+ | ===== Sounds & Animations ===== | ||
+ | |||
+ | 🎵 **Sounds** | ||
+ | Sounds correspond to the folder names. | ||
+ | If you have a folder named < | ||
+ | You can place your own sound files inside the object to customize the experience. | ||
+ | |||
+ | 🎬 **Animations** | ||
+ | Animations follow the same logic: | ||
+ | A folder named < | ||
+ | |||
+ | --- | ||
+ | |||
+ | ===== Hoverheight Control ===== | ||
+ | |||
+ | 📏 To automatically adjust your avatar' | ||
+ | |||
+ | < | ||
+ | |||
+ | - < | ||
+ | - < | ||
+ | - Activate it via: < | ||
+ | |||
+ | 🪑 If you sit on an object or the ground, your hover height will reset to 0. | ||
+ | This helps avoid manually adjusting poses or animations. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ===== Plugins ===== | ||
+ | |||
+ | 🕒 **Redress Timer** | ||
+ | Automatically redresses you once no one is within a specified range, after a variable delay. | ||
+ | |||
+ | 🎲 **Randomizer** | ||
+ | Selects a random outfit every xx seconds. | ||
+ | |||
+ | 🚶 **Follow** | ||
+ | Lets you pick an avatar to follow automatically. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ===== Tips & Tricks ===== | ||
+ | |||
+ | 🧵 If you change textures via a HUD (e.g. color or material changes), | ||
+ | detach the item manually and reattach it after the change. | ||
+ | Second Life may ignore HUD-based changes if the item is removed via RLV. | ||
+ | |||
+ | 🔊 You can place your own sounds inside the object to override default ones. | ||
+ | Just match the sound name to the folder prefix (e.g. < | ||
+ | |||
+ | ===== Undressify Changelog ===== | ||
+ | |||
+ | 🛠️ **Latest Updates & Changes** | ||
+ | |||
+ | ==== Version 1.84 – 24. AUG 2025 ==== | ||
+ | |||
+ | **🔄 New Functions** | ||
+ | |||
+ | * ✅ New option | ||
+ | |||
+ | **🧩 Menu Adjustments** | ||
+ | |||
+ | * ✅ The **Redress** function has been removed from the external menu. | ||
+ | * ✅ All **Access** functions have been moved to the correct internal menu for better usability. | ||
+ | |||
+ | **✨ New Plugin: Create** | ||
+ | * Create got a new menu text for the smurfs | ||
+ | --- | ||
+ | |||
+ | '' |
undressify.1754612620.txt.gz · Last modified: by miko