This is the successor to ForceUndress
.
After a very unfortunate event, the system had to be rewritten from scratch. As a result, the creator has changed.
The code is entirely new and much leaner. Some functions were deliberately left out, while better ones were added.
Key Changes:
Advantages:
Feedback & Support: If you discover a bug or encounter a problem, please report it via Discord (online). Feature requests are also welcome through the same channel.
Conclusion: A fresh start was necessary β and it comes with smarter design and improved usability.
!! NEVER KEEP THE TOOL WITHIN YOUR `~undressify` FOLDER !!
Doing so will cause the tool to be detached when you change avatars. β οΈ I take no responsibility if the HUD fails to work with other RLV tools.
You must create a basic folder structure as explained below. This structure is essential for Undressify to function properly.
Required Folder Structure:
π Avatar Folder:
Place your naked avatar into this folder. π« WITHOUT TESTICLES! Unless you *really* want to carry scriptbombs. You can have multiple avatar folders. Load an avatar using the Avatar button!
β
Create the following structure:
#RLV/~undressify/of/ βββ nameofyouroutfit/ βββ top_1 βββ pants_1 βββ top_2 βββ pants_2 βββ top_3 βββ pants_3 βββ top_0 / pants_0 (optional)
π§₯ Optional Setup: You can organize outfits per avatar by enabling avatar-specific mode (`avspecific`).
Folder Structure Example:
#RLV/~undressify/of_avatarname/ βββ nameofyouroutfit/ βββ top_1 βββ pants_1 βββ top_2 βββ pants_2 βββ top_3 βββ pants_3 βββ top_0 / pants_0 (optional)
π Each folder suffix defines how the clothing behaves during undressing. Refer to the table below for clarity:
Folder Suffix | Meaning | Notes |
---|---|---|
`_1` | Top layer | Visible clothing |
`_2` | Underwear or secondary layer | Optional |
`_3` | Naked layer or extras | Optional, requires `_2` to be present |
`_0` | Hidden layer | Inaccessible to others (e.g. tattoos or outfit-specific details) |
You can create multiple outfit folders to suit different styles or avatars.
How to Use:
π― Addons Addons are items you'd like to load with every avatar and outfit β such as HUDs, toys, or utility tools.
π Folder Structure:
#RLV/~undressify/addon/category/item
Use categories to organize your items (e.g.
HUDs
,
Accessories
,
Scripts
). These items are loaded globally, no matter which avatar or outfit is selected.
β Important: None of these folders are created automatically. You must create them manually before placing items inside.
β
𧬠AvAddons AvAddons are items you'd like to load with your current avatar and outfit only β perfect for avatar-specific HUDs, toys, or gear.
π Folder Structure:
#RLV/~undressify/av_addons/avatarname/category/item
π Starting with version 1.63:
*
at the end of the folder name.
π Managing Addons: Use the Options menu to activate or deactivate Addons and AvAddons for other users.
β Example:
#RLV/~undressify/addon/HUDs/gestureHUD
#RLV/~undressify/av_addons/avatarname/Toys/bubblewand
π§ Note: AvAddon folders are not created automatically either. You need to create them manually to use them.
This is a complete example of how to structure your Undressify outfit folders.
#RLV/ βββ ~undressify/ βββ addon/ β βββ HUDs/ β β βββ gestureHUD β β βββ AOcontroller β βββ Accessories/ β β βββ smartGlasses β β βββ wristwatch β βββ Scripts/ β βββ autoSit β βββ av_addons/ β βββ Luna/ β β βββ Toys/ β β β βββ bubblewand β β β βββ leash β β βββ HUDs/ β β β βββ lunaHUD β β βββ Accessories/ β β βββ collar β βββ Rex/ β β βββ Gear/ β β β βββ combatVest β β β βββ scanner β β βββ HUDs/ β β βββ rexHUD β βββ av/ β βββ Luna β βββ Rex β βββ of/ βββ CasualLook/ βββ top_1 βββ pants_1 βββ top_2 βββ pants_2 βββ top_3 βββ pants_3 βββ base_0 βββ stuff_0_0.100 β optional item with hover height control
β Note: None of these folders are created automatically. You must create them manually before placing items inside.
π§© Tips: - The folder under `of/` is your outfit name (e.g. `CasualLook`) - Items use suffixes like `_1`, `_2`, `_3` to define layer priority - Items with `_0` are optional base layers - You can append `_0.100`, `_0.050`, etc. to an item name to control avatar hover height
π΅ Sounds Sounds correspond to the folder names. If you have a folder named
top_1
, the sound played will be
top
. You can place your own sound files inside the object to customize the experience.
π¬ Animations Animations follow the same logic: A folder named
pants_2
will trigger the animation named
pants
.
β
π To automatically adjust your avatar's hover height, include a folder like:
stuff_0_0.100
-
_0
means the item won't appear in the dialog. -
_0.100
sets your hover height to 100mm above ground. - Activate it via:
Options > Hoverheight
πͺ If you sit on an object or the ground, your hover height will reset to 0. This helps avoid manually adjusting poses or animations.
β
π Redress Timer Automatically redresses you once no one is within a specified range, after a variable delay.
π² Randomizer Selects a random outfit every xx seconds.
πΆ Follow Lets you pick an avatar to follow automatically.
β
π§΅ If you change textures via a HUD (e.g. color or material changes), detach the item manually and reattach it after the change. Second Life may ignore HUD-based changes if the item is removed via RLV.
π You can place your own sounds inside the object to override default ones. Just match the sound name to the folder prefix (e.g.
top
for
top_1
).
π οΈ Latest Updates & Changes
π New Functions
π§© Menu Adjustments
β¨ New Plugin: Create
β
This changelog reflects the most recent updates to Undressify. Older versions and legacy features may no longer be supported.