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undressify

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Successor to ForceUndress

This is the successor to ForceUndress.

After a very unfortunate event, the system had to be rewritten from scratch. As a result, the creator has changed.

The code is entirely new and much leaner. Some functions were deliberately left out, while better ones were added.

Key Changes:

  • ❌A separate database is no longer required – no database.
  • ❌All old data, objects, and scripts are lost forever.

Advantages:

  • 🧩 Keep your complexity low by avoiding transparent body parts.
  • 🎯 No need to search through your inventory to change clothing layers.
  • πŸš€ Faster, cleaner, and more intuitive experience overall.

Feedback & Support: If you discover a bug or encounter a problem, please report it via Discord (online). Feature requests are also welcome through the same channel.

Conclusion: A fresh start was necessary – and it comes with smarter design and improved usability.

How to Create the Avatar Folder

!! NEVER KEEP THE TOOL WITHIN YOUR `~undressify` FOLDER !!

Doing so will cause the tool to be detached when you change avatars. ⚠️ I take no responsibility if the HUD fails to work with other RLV tools.

You must create a basic folder structure as explained below. This structure is essential for Undressify to function properly.

Required Folder Structure:

πŸ“ Avatar Folder:

  • `#RLV/~undressify/av/youravatarname`

Place your naked avatar into this folder. 🚫 WITHOUT TESTICLES! Unless you *really* want to carry scriptbombs. You can have multiple avatar folders. Load an avatar using the Avatar button!

β€”

πŸ§₯ Version 1 – One outfit folder for all avatars

Create the following structure:

#RLV/~undressify/of/
└── nameofyouroutfit/
    β”œβ”€β”€ top_1
    β”œβ”€β”€ pants_1
    β”œβ”€β”€ top_2
    β”œβ”€β”€ pants_2
    β”œβ”€β”€ top_3
    β”œβ”€β”€ pants_3
    └── top_0 / pants_0 (optional)
 

πŸ§₯ Version 2 – One Outfit Folder per Avatar

πŸ§₯ Optional Setup: You can organize outfits per avatar by enabling avatar-specific mode (`avspecific`).

Folder Structure Example:

#RLV/~undressify/of_avatarname/
└── nameofyouroutfit/
    β”œβ”€β”€ top_1
    β”œβ”€β”€ pants_1
    β”œβ”€β”€ top_2
    β”œβ”€β”€ pants_2
    β”œβ”€β”€ top_3
    β”œβ”€β”€ pants_3
    └── top_0 / pants_0 (optional)

Folder Layer Meanings

πŸ“Œ Each folder suffix defines how the clothing behaves during undressing. Refer to the table below for clarity:

Folder Suffix Meaning Notes
`_1` Top layer Visible clothing
`_2` Underwear or secondary layer Optional
`_3` Naked layer or extras Optional, requires `_2` to be present
`_0` Hidden layer Inaccessible to others (e.g. tattoos or outfit-specific details)

You can create multiple outfit folders to suit different styles or avatars.

How to Use:

  • Load an outfit using the Outfits button.
  • The Clothing button will appear next.
  • πŸ‘† Click the Clothing button to preview how your clothing will be undressed.
  • You can now click your belly or lower back to open the menu and load your avatar, outfit, etc.
  • πŸŽ› Go to the main menu and click on β€œoutfit” to begin.

Addons & AvAddons

🎯 Addons Addons are items you'd like to load with every avatar and outfit β€” such as HUDs, toys, or utility tools.

πŸ“ Folder Structure:

#RLV/~undressify/addon/category/item

Use categories to organize your items (e.g.

HUDs

,

Accessories

,

Scripts

). These items are loaded globally, no matter which avatar or outfit is selected.

❗ Important: None of these folders are created automatically. You must create them manually before placing items inside.

β€”

🧬 AvAddons AvAddons are items you'd like to load with your current avatar and outfit only β€” perfect for avatar-specific HUDs, toys, or gear.

πŸ“ Folder Structure:

#RLV/~undressify/av_addons/avatarname/category/item

πŸ”„ Starting with version 1.63:

  • If you select a different subfolder within the same category, other items in that category will be automatically removed.
  • To hide any addon folder from the menu, simply add a
    *

    at the end of the folder name.

πŸ›  Managing Addons: Use the Options menu to activate or deactivate Addons and AvAddons for other users.

βœ… Example:

  • Global HUD:
    #RLV/~undressify/addon/HUDs/gestureHUD
  • Avatar-specific toy:
    #RLV/~undressify/av_addons/avatarname/Toys/bubblewand

πŸ”§ Note: AvAddon folders are not created automatically either. You need to create them manually to use them.

Example Folder Layout

This is a complete example of how to structure your Undressify outfit folders.

#RLV/
└── ~undressify/
    β”œβ”€β”€ addon/
    β”‚   β”œβ”€β”€ HUDs/
    β”‚   β”‚   β”œβ”€β”€ gestureHUD
    β”‚   β”‚   └── AOcontroller
    β”‚   β”œβ”€β”€ Accessories/
    β”‚   β”‚   β”œβ”€β”€ smartGlasses
    β”‚   β”‚   └── wristwatch
    β”‚   └── Scripts/
    β”‚       └── autoSit
    β”‚
    β”œβ”€β”€ av_addons/
    β”‚   β”œβ”€β”€ Luna/
    β”‚   β”‚   β”œβ”€β”€ Toys/
    β”‚   β”‚   β”‚   β”œβ”€β”€ bubblewand
    β”‚   β”‚   β”‚   └── leash
    β”‚   β”‚   β”œβ”€β”€ HUDs/
    β”‚   β”‚   β”‚   └── lunaHUD
    β”‚   β”‚   └── Accessories/
    β”‚   β”‚       └── collar
    β”‚   β”œβ”€β”€ Rex/
    β”‚   β”‚   β”œβ”€β”€ Gear/
    β”‚   β”‚   β”‚   β”œβ”€β”€ combatVest
    β”‚   β”‚   β”‚   └── scanner
    β”‚   β”‚   └── HUDs/
    β”‚   β”‚       └── rexHUD
    β”‚
    β”œβ”€β”€ av/
    β”‚   β”œβ”€β”€ Luna
    β”‚   └── Rex
    β”‚
    └── of/
        └── CasualLook/
            β”œβ”€β”€ top_1
            β”œβ”€β”€ pants_1
            β”œβ”€β”€ top_2
            β”œβ”€β”€ pants_2
            β”œβ”€β”€ top_3
            β”œβ”€β”€ pants_3
            β”œβ”€β”€ base_0
            └── stuff_0_0.100   ← optional item with hover height control

❗ Note: None of these folders are created automatically. You must create them manually before placing items inside.

🧩 Tips: - The folder under `of/` is your outfit name (e.g. `CasualLook`) - Items use suffixes like `_1`, `_2`, `_3` to define layer priority - Items with `_0` are optional base layers - You can append `_0.100`, `_0.050`, etc. to an item name to control avatar hover height

undressify.1754612932.txt.gz Β· Last modified: by miko

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