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Table of Contents
Universe Stargate Network – Your Gateway to Infinite Worlds
The Universe Stargate Network is a region‑spanning and gridwide portal system that connects locations through stable wormhole links. With a single chat command, a gate activates, the chevrons lock, and a wormhole opens to any destination in the network.
Simple Activation
Dialing a gate is effortless. Enter @targetname or /d targetname to begin the dialing sequence. For spontaneous travel, use random to connect to a random gate anywhere on the grid.
Intelligent Control via API
The system offers full remote control through API input channel 100011. External scripts and devices can:
- Dial a target gate using lookup|target
- Send messages across the network with chat|username|text
- Close an active wormhole using close
- Extend the wormhole duration by 60 seconds using extend
- Request gate identification with ping
- The gate responds through API output channel 100001 with detailed telemetry:
- Chevron lock and engage reports
- Gate state changes (open, close, extended)
- Outgoing, incoming, idle, and busy status
- Full metadata for incoming connections
- Collision and traversal info for avatars passing through
Immersive Stargate Experience
The Universe Stargate Network delivers a cinematic and authentic Stargate atmosphere:
Chevron locking sequences with clear status feedback
Real‑time reports for incoming and outgoing wormholes
Automatic detection of remote dialing attempts
Logging of collisions and successful entries
Universe‑type gate metadata for consistent worldbuilding
A gridwide network that feels like science fiction, yet remains fully controllable, expandable, and easy to integrate into any region or system.
API
To dial a gate, the minimum requirement is to enter a command in open chat: @“targetname” or /d targetname. You can also use random to dial a random gate from the network.
API Input Channel: 100011
The input channel allows external systems, scripts, and devices to control the gate.
- lookup|<targetname> or lookup|<address> Dials the gate to the specified target.
- chat|<username>|<text> Sends a text message across the Stargate network.
- close Closes the active wormhole immediately.
- extend Extends the gate’s open time by 60 seconds.
- ping Returns the gate’s name regionwide.
API Output Channel: 100001 (20 m range)
The output channel broadcasts all gate events, states, and telemetry.
- lookup|<target>
- Returns the lookup request.
- lookup|networkerror Target not found or attempted to dial yourself.
- chev|1-6|lock Indicates which chevron locked (outgoing).
- chev|1-6|engage Indicates which chevron engaged (incoming).
- gate|open Gate is open and active.
- gate|close Gate is closed.
- incoming|incoming name|from address|region name|from position|maturity level|gate type Reports an incoming dial attempt with full metadata (currently Universe type only).
- collision|uuid|username Reports who passed through the gate (collision event).
- enter|uuid|username Reports who arrived through the gate.
- status|outgoing Gate is dialing out.
- status|incoming Gate is receiving a dial.
- status|idle Gate is idle.
- status|busy Gate is busy.
- gate|extended Gate held open longer.
Script for auto teleport (RLV version)
integer apiOutput = 100001;
integer apiInput = 100011;
integer on = TRUE;
default
{
state_entry()
{
llListen(apiOutput,"","","");
}
listen(integer channel, string name, key id, string msg)
{
string json = msg;
if(llJsonGetValue(json,["command"])=="teleport")
{
string region = llJsonGetValue(json,["region"]);
string position = llJsonGetValue(json,["position"]);
vector landingPoint = (vector)position;
llOwnerSay("@tpto:" + region + "/"
+ (string)llRound(landingPoint.x) + "/"
+ (string)llRound(landingPoint.y) + "/"
+ (string)llRound(landingPoint.z) + "=force");
}
}
}
